Coding an exploring brain

Faced with a vast, dynamic environment, animals and robots often need to acquire and segregate information about objects. The form of their internal representation depends on how the information is utilised. Sometimes it should be compressed and abstracted from the original, often complex, sensory information, so it can be efficiently stored and manipulated, for deriving interpretations, causal relationships, functions or affordances. We discuss how salient features of objects can be used to generate compact representations, later allowing for relatively accurate reconstructions and rea- soning. Particular moments in the course of an object-related process can be selected and stored as ‘key frames’. Specifically, we consider the problem of representing and reasoning about a deformable object from the viewpoint of both an artificial and a natural agent.

Arriola-Rios, V. E., Demery, Z. P., Wyatt, J., Sloman, A., & Chappell, J. (2013). In G. Dodig-Crnkovic & R. Giovagnoli (Eds.), Computing Nature (SAPRE, Vol. 7, pp. 171–184). Berlin: Springer. doi:10.1007/978-3-642-37225-4_10

The Three-stage Theory of Exploration

Zoe Demery 2012